Author of the publication

Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience.

, , , , and . HCI (10), volume 11575 of Lecture Notes in Computer Science, page 297-311. Springer, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation - Creative Process of Gathering Game Design Elements into Working System.. HCI (34), volume 1033 of Communications in Computer and Information Science, page 12-16. Springer, (2019)Gamification Design Strategies - Summary of Research Project.. ISAGA, volume 11988 of Lecture Notes in Computer Science, page 358-362. Springer, (2019)Development of Business Simulation Game with Use of Design Science Research., and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 371-379. Springer, (2016)Authentic Learning in Entrepreneurship Education., and . ISAGA, volume 11988 of Lecture Notes in Computer Science, page 320-327. Springer, (2019)Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience., , , , and . HCI (10), volume 11575 of Lecture Notes in Computer Science, page 297-311. Springer, (2019)