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The Aware Home: A Living Laboratory for Ubiquitous Computing Research.

, , , , , , , , and . CoBuild, volume 1670 of Lecture Notes in Computer Science, page 191-198. Springer, (1999)

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Content Generation for Workforce Training., , , , , , and . CoRR, (2019)Wizard of Oz support throughout an iterative design process., , , , , and . IEEE Pervasive Computing, 4 (4): 18-26 (2005)(in)box with Malcom., , , and . Creativity & Cognition, page 455-456. ACM, (2009)An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error., , and . IEEE Trans. Vis. Comput. Graph., 15 (2): 179-192 (2009)Supporting interaction in augmented reality in the presence of uncertain spatial knowledge., , and . UIST, page 111-114. ACM, (2005)A non-photorealistic rendering framework with temporal coherence for augmented reality., , and . ISMAR, page 151-160. IEEE Computer Society, (2012)OSGAR: A Scene Graph with Uncertain Transformations., , and . ISMAR, page 6-15. IEEE Computer Society, (2004)Art of defense: a collaborative handheld augmented reality board game., , , , and . Sandbox@SIGGRAPH, page 135-142. ACM, (2009)Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning., , , , , and . CHI Extended Abstracts, page 32:1-32:7. ACM, (2024)Building and Employing Cross-Reality, , , , , , , , , and 3 other author(s). (July 2009)