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Improving software usability through architectural patterns.

, , , and . ICSE Workshop on SE-HCI, page 12-19. IFIP, (2003)

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Gamification in software engineering education: A systematic mapping., and . J. Syst. Softw., (2018)Framework for Integrating Usability Practices into the Software Process., , and . PROFES, volume 3547 of Lecture Notes in Computer Science, page 202-215. Springer, (2005)Software Project Management Fallacies., and . ICSOFT-EA, page 109-116. SciTePress, (2016)In Search of What We Experimentally Know about Unit Testing., , , and . IEEE Software, 23 (6): 72-80 (2006)A Look at 25 Years of Data., , , and . IEEE Software, 26 (1): 15-17 (2009)Second XP Workshop about Dealing with Usability in an Agile Domain., and . XP, volume 77 of Lecture Notes in Business Information Processing, page 331. Springer, (2011)Improving software usability through architectural patterns., , , and . ICSE Workshop on SE-HCI, page 12-19. IFIP, (2003)Dealing with Usability in Model Transformation Technologies., , , and . ER, volume 5231 of Lecture Notes in Computer Science, page 498-511. Springer, (2008)An experience of a CORBA based architecture for computer integrated manufacturing., , , , and . ETFA (2), page 765-769. IEEE, (2001)0-7803-7241-7.Agile and Software Project Management Antipatterns: Clarifying the Partnership., , and . IEEE Softw., 38 (5): 39-47 (2021)