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Personality Simulation In Interactive Agents Through Emotional Biasis.

, and . ECMS, page 25-31. European Council for Modeling and Simulation, (2013)

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Mind maps as behavior controllers for virtual characters., , , and . CHI Extended Abstracts, page 2291-2296. ACM, (2012)A Proposal for a Visual Speech Animation System for European Portuguese., , , , and . IberSPEECH, volume 328 of Communications in Computer and Information Science, page 267-276. Springer, (2012)Intelligent facial animation: Creating emphatic characters with stimuli based animation. University of Porto, Portugal, (2017)Personality Simulation In Interactive Agents Through Emotional Biasis., and . ECMS, page 25-31. European Council for Modeling and Simulation, (2013)Intelligent facial animation.. FDG, page 493-495. Society for the Advancement of the Science of Digital Games, (2013)Behavioural facial animation using motion graphs and mind maps., , and . MIG, page 161-166. ACM, (2016)Simplified facial capture with head mounted cameras., , , and . SIGGRAPH Talks, page 27:1-27:2. ACM, (2021)Sistemas integrados de gestão (ERP): suporte da tecnologia avançada para perpetuação do Taylorismo? um estudo de caso de uma empresa de fertilizantes.. Federal University of Bahia, Brazil, (2007)ndltd.org (oai:agregador.ibict.br.BDTD_UFBA:oai:192.168.11:11:ri/11349).Serious Game for Chronic Subdural Hematoma Neurosurgy using Virtual Reality., , , , , , and . SVR, page 381-385. IEEE, (2020)Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist Orthosis., , , , , , , , and . SVR, page 306-312. IEEE, (2020)