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Crack Identification Via User Feedback, Convolutional Neural Networks and Laser Scanners for Tunnel Infrastructures.

, , , , and . VISIGRAPP (4: VISAPP), page 725-734. SciTePress, (2016)

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In the wild image retrieval and clustering for 3D cultural heritage landmarks reconstruction., , , and . Multimedia Tools Appl., 75 (7): 3593-3629 (2016)Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions., , , , , , and . ICMI, page 488-497. ACM, (2023)Learning Task-Independent Game State Representations from Unlabeled Images., , , and . CoG, page 88-95. IEEE, (2022)Student-t background modeling for persons' fall detection through visual cues., , and . WIAMIS, page 1-4. IEEE, (2012)Iterative scene learning in visually guided persons' falls detection., and . EUSIPCO, page 779-783. IEEE, (2011)Monocular Camera Fall Detection System Exploiting 3D Measures: A Semi-supervised Learning Approach., , , , and . ECCV Workshops (3), volume 7585 of Lecture Notes in Computer Science, page 81-90. Springer, (2012)GameVibe: A Multimodal Affective Game Corpus., , , , , and . CoRR, (2024)Recognizing Buildings through Deep Learning: A Case Study on Half-timbered Framed Buildings in Calw City., , and . VISIGRAPP (5: VISAPP), page 444-450. SciTePress, (2017)Micro-scale thermal behavioral analysis for active evacuation routes., , , , and . PETRA, page 50:1-50:4. ACM, (2015)A Deep Reinforcement Learning Driving Policy for Autonomous Road Vehicles., , and . CoRR, (2019)