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Enabling Sociability When Using Virtual Reality Applications: A Design Science Research Approach.

, , , , and . HICSS, page 1-10. ScholarSpace, (2019)

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Social Influences in Consumers' Mobile Phone Switching Behavior., , , and . AMCIS, Association for Information Systems, (2015)Enabling Value Co-Creation in Partner Collaboration Ecosystems: An Institutional Work Perspective., , , and . HICSS, page 308-317. ScholarSpace, (2024)Introduction to the Minitrack on Digital and Cybernized Services., , and . HICSS, page 1-2. ScholarSpace, (2021)Introduction to the Minitrack on Digital Service and Service Digitalization., , and . HICSS, page 1020-1022. ScholarSpace, (2023)Introduction to the Minitrack on Drivers for Next Level Digital Service Innovation: Metaverse, IoT and Generative AI., , and . HICSS, page 1252-1254. ScholarSpace, (2024)Enabling Sociability When Using Virtual Reality Applications: A Design Science Research Approach., , , , and . HICSS, page 1-10. ScholarSpace, (2019)Consumer Information Services in Intercultural Tourism: An Ethnographic Study of Chinese Outbound Backpackers., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Introduction to the Minitrack on Digital Services and The Digitalization of Services., , and . HICSS, page 1-3. ScholarSpace, (2019)Immersive Virtual Reality Education Application - Four Development Iterations along Design Science Research Methodology., , and . HICSS, page 1-10. ScholarSpace, (2022)Introduction to the Minitrack on Advances in Design Science Research., , and . HICSS, page 1-3. ScholarSpace, (2022)