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The Effect of Two Different Types of Human-Computer Interactions on User's Emotion in Virtual Counseling Environment., , , , , и . ISMAR Adjunct, стр. 217-221. IEEE, (2019)Reconstructing HDR Image from a Single Filtered LDR Image Base on a Deep HDR Merger Network., , , , и . ISMAR Adjunct, стр. 257-258. IEEE, (2019)Effects of virtual agents on interaction efficiency and environmental immersion in MR environments., , , , и . Virtual Real. Intell. Hardw., 6 (2): 169-179 (2024)4D Facial Capture Pipeline Incorporating Progressive Retopology Approach., , , , и . VR Workshops, стр. 741-742. IEEE, (2024)HiKeyb: High-Efficiency Mixed Reality System for Text Entry., , , , , и . ISMAR Adjunct, стр. 132-137. IEEE, (2018)An Automatic Base Expression Selection Algorithm Based on Local Blendshape Model., , , , , и . ICIG (2), том 11902 из Lecture Notes in Computer Science, стр. 220-231. Springer, (2019)dongSpace: a wide-area mixed reality multiplayer game system., , , и . SIGGRAPH ASIA Posters, стр. 77:1-77:2. ACM, (2018)Effect of Using HMDs for One Hour on Preteens Visual Fatigue., , , , и . ISMAR Adjunct, стр. 93-96. IEEE, (2018)Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture., , , и . ISMAR-Adjunct, стр. 625-630. IEEE, (2023)