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Fuzzy Clustering-Based Optimised Cell Formation Algorithm Considering Sequence of Operations, Alternative Routing and Part-Volume., , and . UKSim, page 22-27. IEEE Computer Society, (2010)A New Computational Approach to the Game of Go., , and . GAME-ON, page 81-. ?, (2001)Signal parameter tracking algorithms using hybrid recurrent networks., , and . Int. J. Comput. Math., 80 (10): 1313-1322 (2003)Signal Processing using Hybrid Recurrent Models for Data Mining Knowledge Discovery in Financial Trajectories., , and . SIP, page 456-460. IASTED/ACTA Press, (2003)Multi-axis fuzzy control and performance analysis for an industrial robot., , , and . FUZZ-IEEE, page 500-505. IEEE, (2002)A New Hybrid Methodology for Intelligent Chinese Character Recognition., , and . HIS, page 104-109. IEEE Computer Society, (2004)Observability in Hybrid Multi Agent Recurrent Nets for Natural Language Processing., , and . HIS, page 506-508. IEEE Computer Society, (2005)Simulation of a Vision Steering System for Road Vehicles., , and . EUROSIM, page 1247-1252. Elsevier, (1995)Controllable Web-based Remote Sensing Systems for Games., , and . GAME-ON, ?, (2002)Real-Time Generation of Impact Effects in Virtual Environments with Application to Games., , and . GAME-ON, ?, (2002)