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Topological modeling of human anatomy using medical data., , , , , , , and . CA, page 172-. IEEE Computer Society, (1995)Virtual clothes, Hair and Skin for Beautiful Top Models., , , , and . Computer Graphics International, page 132-. IEEE Computer Society, (1996)Animating wrinkles on clothes, , , and . VIS '99: Proceedings of the conference on Visualization '99, page 175–182. Los Alamitos, CA, USA, IEEE Computer Society Press, (1999)Adaptive Body, Motion and Cloth., , , and . MIG, volume 5277 of Lecture Notes in Computer Science, page 63-71. Springer, (2008)A Comprehensive Methodology to Visualize Articulations for the Physiological Human., , , and . CW, page 1-8. IEEE Computer Society, (2010)Versatile and efficient techniques for simulating cloth and other deformable objects., , and . SIGGRAPH, page 137-144. ACM, (1995)Dressing Virtual Humans., and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 9-24. Springer, (1997)The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes., and . CA, page 72-78. IEEE Computer Society, (1998)An interactive virtual try on., , , , , , , and . VR, page 263-264. IEEE Computer Society, (2011)Implementing Fast Cloth Simulation with Collision Response., and . Computer Graphics International, page 257-266. IEEE Computer Society, (2000)