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SimsChat: A Customisable Persona-Driven Role-Playing Agent., , , , , , , , , and . CoRR, (2024)Leveraging Reinforcement Learning in Red Teaming for Advanced Ransomware Attack Simulations., , , , , , , , , and 1 other author(s). CoRR, (2024)Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings., , , , , , , , , and 8 other author(s). CoRR, (2020)Towards Playing Full MOBA Games with Deep Reinforcement Learning., , , , , , , , , and 8 other author(s). NeurIPS, (2020)Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning., , , , , , , , , and 4 other author(s). NeurIPS, (2022)Exposing Surveillance Detection Routes via Reinforcement Learning, Attack Graphs, and Cyber Terrain., , , , , , , , , and 1 other author(s). ICMLA, page 1350-1357. IEEE, (2022)Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning., , , , , , , , , and 2 other author(s). CoRR, (2024)Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective., , , , , , , , , and 4 other author(s). ICLR, OpenReview.net, (2023)Mastering Complex Control in MOBA Games with Deep Reinforcement Learning., , , , , , , , , and 8 other author(s). AAAI, page 6672-6679. AAAI Press, (2020)MCS: An In-battle Commentary System for MOBA Games., , , , , , , , , and . COLING, page 2962-2967. International Committee on Computational Linguistics, (2022)