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Evaluating implications of Virtual Worlds on server architecture using Second Life.

, , , , and . HiPC, page 453-462. IEEE Computer Society, (2009)

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To Snoop or Not to Snoop: Evaluation of Fine-Grain and Coarse-Grain Snoop Filtering Techniques., , , , and . Euro-Par, volume 5168 of Lecture Notes in Computer Science, page 141-150. Springer, (2008)Improved Sleep Detection Through the Fusion of Phone Agent and Wearable Data Streams., , , , , , , , , and 2 other author(s). PerCom Workshops, page 1-6. IEEE, (2020)Evaluating implications of Virtual Worlds on server architecture using Second Life., , , , and . HiPC, page 453-462. IEEE Computer Society, (2009)Does Digital Game Play Affect Social/Emotional Child Wellbeing?, , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 155-170. Springer, (2023)LinSched: The Linux Scheduler Simulator., , , , and . PDCCS, page 171-176. ISCA, (2008)Reviewing CS1 Materials through a Collaborative Software Engineering Exercise: An Experience Report.. SIGCSE, page 379-385. ACM, (2020)A Method for Identifying Software Requirements Based on Policy Commitments., and . RE, page 47-56. IEEE Computer Society, (2010)The role of data use agreements in specifying legally compliant software requirements., , , and . RELAW, page 1-4. IEEE Computer Society, (2011)Assessing identification of compliance requirements from privacy policies., , and . RELAW, page 52-61. IEEE Computer Society, (2012)Integrating Testing Throughout the CS Curriculum., , and . ICST Workshops, page 441-444. IEEE, (2020)