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A Frustum-Based Ocean Rendering Algorithm.

, , and . PRIMA, volume 4088 of Lecture Notes in Computer Science, page 584-589. Springer, (2006)

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Using Physiological Signals to Evolve Art., , , and . EvoWorkshops, volume 3907 of Lecture Notes in Computer Science, page 633-641. Springer, (2006)A Frustum-Based Ocean Rendering Algorithm., , and . PRIMA, volume 4088 of Lecture Notes in Computer Science, page 584-589. Springer, (2006)Digital Game-Based Learning: An Agent Approach., and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 588-597. Springer, (2007)An Efficient Algorithm for Rendering Large Bodies of Water., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 302-305. Springer, (2006)MMORPG Map Evaluation Using Pedestrian Agents., , and . ICHIT, volume 4413 of Lecture Notes in Computer Science, page 323-332. Springer, (2006)