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Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts.

, , , and . GCH, page 99-102. Eurographics Association, (2020)

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A Deep Learning approach for the Motion Picture Content Rating., , , and . CogInfoCom, page 137-142. IEEE, (2019)A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices., , , and . AIVR, page 380-385. IEEE, (2020)Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality., , and . STAG, page 129-137. Eurographics Association, (2021)Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts., , , and . GCH, page 99-102. Eurographics Association, (2020)Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection., , , , , , and . Eng. Appl. Artif. Intell., (2024)Solid and Effective Upper Limb Segmentation in Egocentric Vision., , and . Web3D, page 1:1-1:9. ACM, (2021)Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation., , , and . Ital-IA, volume 3486 of CEUR Workshop Proceedings, page 532-537. CEUR-WS.org, (2023)TreeSketchNet: From Sketch to 3D Tree Parameters Generation., , , and . ACM Trans. Intell. Syst. Technol., 14 (3): 41:1-41:29 (2023)Evaluation of Virtual Reality Interaction Techniques: the case of 3D Graph., , , , and . CoRR, (2023)A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality., , , , and . AVR, volume 12980 of Lecture Notes in Computer Science, page 53-65. Springer, (2021)