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Don't steal my balloons: designing for musical adult-child ludic engagement.

, , and . IDC, page 657-662. ACM, (2018)

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Creativity in Authentic STEAM Education with EarSketch., , , , , and . SIGCSE, page 183-188. ACM, (2017)Viewpoints AI: Procedurally Representing and Reasoning about Gestures., , and . DiGRA Conference, Digital Games Research Association, (2013)Coralog: use-aware visualization connecting human micro-activities to environmental change., , and . CHI Extended Abstracts, page 4303-4308. ACM, (2009)Family Learning Talk in AI Literacy Learning Activities., , and . CHI, page 226:1-226:20. ACM, (2022)Viewpoints AI., , , , , and . AIIDE, AAAI, (2013)A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative., and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)Reaching Cognitive Consensus with Improvisational Agents., and . AIIDE, The AAAI Press, (2012)Designing for Socially Interactive Systems., , , and . Creativity & Cognition, page 39-50. ACM, (2017)Observable Creative Sense-Making (OCSM): A Method For Quantifying Improvisational Co-Creative Interaction., , , and . Creativity & Cognition, page 103-115. ACM, (2023)The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 123:1-123:24 (2022)