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Improving Project Manager Decision with Gamification: An Experience Report.

, , and . SBQS, page 286-295. ACM, (2019)

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Um Estudo sobre a Avaliação do Custo de Aplicação da Análise de Mutantes na Validação de Máquinas de Estados Finitos., , and . SBES, page 292-307. SBC, (1999)Verification and Validation Activities for Embedded Systems - A Feasibility Study on a Reading Technique for SysML Models., , and . ICEIS (2), page 233-240. SciTePress, (2014)The Use of Reading Technique and Visualization for Program Understanding., , and . SEKE, page 386-391. Knowledge Systems Institute Graduate School, (2009)Gamification in Software Testing: A Characterization Study., , , and . SAST, page 39-48. ACM, (2018)TUCCA: improving the effectiveness of use case construction and requirement analysis., , and . ISESE, page 266-275. IEEE Computer Society, (2005)Replicating Software Engineering Experiments: Addressing the Tacit Knowledge Problem., , , , , , and . ISESE, page 7-16. IEEE Computer Society, (2002)Avaliando a Qualidade da Técnica GUCCRA com Técnica de Inspeção., , and . WER, page 173-184. (2005)CRISTA: A tool to support code comprehension based on visualization and reading technique., , and . ICPC, page 285-286. IEEE Computer Society, (2009)Constructing Use Case Model by Using a Systematic Approach: Description of a Study., and . WER, page 251-262. (2004)Mutation Testing Applied to Validate Specifications Based on Petri Nets., , , , and . FORTE, volume 43 of IFIP Conference Proceedings, page 329-337. Chapman & Hall, (1995)