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Quantifying Quality of Actions Using Wearable Sensor., , , , , , , и . AALTD@PKDD/ECML, том 11986 из Lecture Notes in Computer Science, стр. 199-212. Springer, (2019)Difficulty-Net: Learning to Predict Difficulty for Long-Tailed Recognition., и . CoRR, (2022)Influence Estimation for Generative Adversarial Networks., , , и . ICLR, OpenReview.net, (2021)Hierarchical Model for Zero-shot Activity Recognition using Wearable Sensors., , , , , , , и . ICAART (2), стр. 478-485. SciTePress, (2018)Experience Filtering for Robot Navigation using Deep Reinforcement Learning., , и . ICAART (2), стр. 243-249. SciTePress, (2018)Big Data Infrastructure for Active Situation Awareness on Social Network Services., , , и . BigData Congress, стр. 411-412. IEEE Computer Society, (2013)Development of High-Dorsiflexion Assistive Robotic Technology for Gait Rehabilitation., , , , , и . SMC, стр. 3801-3806. IEEE, (2018)Class-Wise Difficulty-Balanced Loss for Solving Class-Imbalance., , и . ACCV (6), том 12627 из Lecture Notes in Computer Science, стр. 549-565. Springer, (2020)Difficulty-Net: Learning to Predict Difficulty for Long-Tailed Recognition., и . WACV, стр. 6433-6442. IEEE, (2023)Capture and Express Behavior Environment (CEBE) for Realizing Enculturating Human-Agent Interaction., , , и . Culture and Computing, том 6259 из Lecture Notes in Computer Science, стр. 41-54. Springer, (2010)