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Approximating the Canadian Traveller Problem with Online Randomization., , , and . Algorithmica, 83 (5): 1524-1543 (2021)Confluently Persistent Tries for Efficient Version Control., , and . Algorithmica, 57 (3): 462-483 (2010)Area-Optimal Simple Polygonalizations: The CG Challenge 2019., , , , and . ACM J. Exp. Algorithmics, (2022)On the effects of hierarchical self-assembly for reducing program-size complexity., , , , , , , , and . Theor. Comput. Sci., (2021)Online searching with turn cost., , and . Theor. Comput. Sci., 361 (2-3): 342-355 (2006)Classic Nintendo games are (computationally) hard., , , and . Theor. Comput. Sci., (2015)(Non)Existence of Pleated Folds: How Paper Folds Between Creases., , , , and . Graphs Comb., 27 (3): 377-397 (2011)Geometric folding algorithms - linkages, origami, polyhedra., and . Cambridge University Press, (2007)Linear Reconfiguration of Cube-Style Modular Robots., , , , , , , , , and . ISAAC, volume 4835 of Lecture Notes in Computer Science, page 208-219. Springer, (2007)Canadians Should Travel Randomly., , , and . ICALP (1), volume 8572 of Lecture Notes in Computer Science, page 380-391. Springer, (2014)