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Cerebellum., and . Scholarpedia, 10 (1): 4606 (2015)EDEN: A High-Performance, General-Purpose, NeuroML-Based Neural Simulator., , , , and . Frontiers Neuroinformatics, (2022)Emulation and behavior understanding through shared values., , , and . Robotics Auton. Syst., 58 (7): 855-865 (2010)Emulation and behavior understanding through shared values., , , and . IROS, page 3950-3955. IEEE, (2007)Synthesis-Free, Flexible and Fast Hardware Library for Biophysically Plausible Neurosimulations., , , , , and . FPGA, page 319. ACM, (2020)Attractor Landscapes and Active Tracking: The Neurodynamics of Embodied Action., and . Adaptive Behaviour, 16 (2-3): 196-216 (2008)Spatiotemporal network coding of physiological mossy fiber inputs by the cerebellar granular layer., , , , , , , , and . PLoS Comput. Biol., (2017)Transients of Active Tracking: A Stroll in Attractor Spaces., and . ECAL, volume 4648 of Lecture Notes in Computer Science, page 1006-1015. Springer, (2007)Correction: Spatiotemporal network coding of physiological mossy fiber inputs by the cerebellar granular layer., , , , , , , , and . PLoS Comput. Biol., (2019)Valentino Braitenberg: From neuroanatomy to behavior and back.. Biol. Cybern., 108 (5): 527-539 (2014)