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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping

, , and . Computer Graphics Forum, (2004)
DOI: 10.1111/j.1467-8659.2004.00790.x

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Importance Sampling with Floyd-Steinberg Halftoning., , and . Eurographics (Short Papers), page 69-72. Eurographics Association, (2009)Real-time Sponge and Fluid Simulation., , , and . Eurographics (Short Papers), page 81-84. Eurographics Association, (2022)Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, , and . Computer Graphics Forum, (2004)On the efficiency of ray-shooting acceleration schemes., , , and . SCCG, page 97-106. ACM, (2002)Partial, multi-scale precomputed radiance transfer., , , , and . SCCG, page 75-82. ACM, (2008)GPUGI: Global Illumination Effects on the GPU., , and . Eurographics (Tutorials), page 1201-1278. Eurographics Association, (2006)Kernel-Reflection Sequences., , and . STAG, page 53-62. Eurographics Association, (2016)Accelerating animation through verification of shooting walks., , and . SCCG, page 231-238. ACM, (2003)Volumetric Ambient Occlusion for Real-Time Rendering and Games., , , , and . IEEE Computer Graphics and Applications, 30 (1): 70-79 (2010)Light animation with precomputed light paths on the GPU., , and . Graphics Interface, page 187-194. Canadian Human-Computer Communications Society, (2006)