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Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR.

, , , , and . EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 625-626. Springer, (2013)

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How was the activity? A visualization support for a case of location-based learning design, , , , and . British Journal of Educational Technology, 46 (2): 317–329 (2015)Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor., , and . CSEDU (3), page 179-186. SciTePress, (2014)Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements., , , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 376-394. Springer, (2015)An Approach for Visually Supporting the Creation of Personal Development Plans., , , , and . ICALT, page 112-116. IEEE Computer Society, (2009)Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a Digital Game-Based Learning Tool., , and . ICALT, page 138-140. IEEE Computer Society, (2012)Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games., , and . IC, (2015)Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow., , , , , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 153-165. Springer, (2011)Considerations for the Design of Mini-games Integrating Hints for Puzzle Solving ICT-Related Concepts., , and . ICALT, page 154-158. IEEE Computer Society, (2012)SOS: Orchestrating Collaborative Activities across Digital and Physical Spaces Using Wearable Signaling Devices., , , , , and . J. Univers. Comput. Sci., 18 (15): 2165-2186 (2012)What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games., , and . CSEDU (2), page 101-108. SciTePress, (2015)