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Cross-lab subjective evaluation of the MVC+D and 3D-AVC 3D video coding standards., , , and . QoMEX, page 183-188. IEEE, (2014)EYEC3D: 3D video eye tracking dataset., and . QoMEX, page 55-56. IEEE, (2014)Impact of Ultra High Definition on Visual Attention., , , and . ACM Multimedia, page 247-256. ACM, (2014)3D Video Quality Assessment., , , and . Emerging Technologies for 3D Video, Wiley, (2013)Predicting subjective sensation of reality during multimedia consumption based on EEG and peripheral physiological signals., , , , and . ICME, page 1-6. IEEE Computer Society, (2014)Benchmarking of quality metrics on ultra-high definition video sequences., , and . DSP, page 1-8. IEEE, (2013)Quality assessment of asymmetric stereo pair formed from decoded and synthesized views., , and . QoMEX, page 236-241. IEEE, (2012)Subjective evaluation of an active crosstalk reduction system for mobile autostereoscopic displays., , , and . SD&A, volume 9011 of SPIE Proceedings, page 90110S. SPIE, (2014)Improved Video Coding Techniques for Next Generation Video Coding Standard., , , , , , , , , and . DCC, page 290-299. IEEE, (2019)Content-Adaptive 360-Degree Video Coding Using Hybrid Cubemap Projection., , , , , and . PCS, page 313-317. IEEE, (2018)