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Flexible Point-Based Rendering on Mobile Devices., and . IEEE Computer Graphics and Applications, 24 (4): 57-63 (2004)Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination., and . SIGGRAPH, page 145-152. ACM, (1995)A fast shadow algorithm for area light sources using backprojection., and . SIGGRAPH, page 223-230. ACM, (1994)Repurposing a Relighting Network for Realistic Compositions of Captured Scenes., , and . I3D, page 4:1-4:9. ACM, (2020)Free-viewpoint Indoor Neural Relighting from Multi-view Stereo., , , and . CoRR, (2021)Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow., , , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 6:1-6:17 (2020)High level saliency prediction for smart game balancing., , , and . SIGGRAPH Talks, page 73:1. ACM, (2014)A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis., , , , and . CoRR, (2024)Plane-based multi-view inpainting for image-based rendering in large scenes., and . I3D, page 6:1-6:11. ACM, (2018)Gaze prediction using machine learning for dynamic stereo manipulation in games., , , and . VR, page 113-120. IEEE Computer Society, (2016)