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Deterministic Priority Mean-Payoff Games as Limits of Discounted Games., и . ICALP (2), том 4052 из Lecture Notes in Computer Science, стр. 312-323. Springer, (2006)Nearest Fixed Points and Concurrent Priority Games., и . FCT, том 9210 из Lecture Notes in Computer Science, стр. 381-393. Springer, (2015)When Can You Play Positionally?, и . MFCS, том 3153 из Lecture Notes in Computer Science, стр. 686-697. Springer, (2004)Semi-Commutations and Rational Expressions., , и . ICALP, том 623 из Lecture Notes in Computer Science, стр. 113-125. Springer, (1992)Safe Executions of Recognizable Trace Languages by Asynchronous Automata.. Logic at Botik, том 363 из Lecture Notes in Computer Science, стр. 278-289. Springer, (1989)Pure and Stationary Optimal Strategies in Perfect-Information Stochastic Games with Global Preferences., и . CoRR, (2016)Games Where You Can Play Optimally Without Any Memory., и . CONCUR, том 3653 из Lecture Notes in Computer Science, стр. 428-442. Springer, (2005)Perfect-Information Stochastic Parity Games.. FoSSaCS, том 2987 из Lecture Notes in Computer Science, стр. 499-513. Springer, (2004)Infinite Games on Finitely Coloured Graphs with Applications to Automata on Infinite Trees.. Theor. Comput. Sci., 200 (1-2): 135-183 (1998)Perfect Information Stochastic Priority Games., и . ICALP, том 4596 из Lecture Notes in Computer Science, стр. 850-861. Springer, (2007)