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Reading together as a Leisure Activity: Implications for E-reading.

, , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 19-36. Springer, (2013)

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Security and privacy considerations in digital death., , and . NSPW, page 1-10. ACM, (2011)Reading together as a Leisure Activity: Implications for E-reading., , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 19-36. Springer, (2013)Understanding Recording Technologies in Everyday Life., , , and . IEEE Pervasive Comput., 9 (3): 64-71 (2010)Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays., , and . CSCW, page 77-86. ACM, (2008)<i>Flashlight jigsaw</i>: an exploratory study of an ad-hoc multi-player game on public displays, , and . CSCW '08: Proceedings of the ACM 2008 conference on Computer supported cooperative work, page 77--86. New York, NY, USA, ACM, (2008)Craving, creating, and constructing comfort: insights and opportunities for technology in hospice., , , and . CSCW, page 1479-1490. ACM, (2014)The people-prototype problem: understanding the interaction between prototype format and user group., , , , and . CHI, page 635-638. ACM, (2009)Memento mori: technology design for the end of life., , , , and . CHI Extended Abstracts, page 2759-2762. ACM, (2012)Moving from talking heads to newlyweds: exploring video chat use during major life events., and . Conference on Designing Interactive Systems, page 43-52. ACM, (2014)Collaborating to remember: a distributed cognition account of families coping with memory impairments., , , , and . CHI, page 825-834. ACM, (2008)