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Mobility and stability evaluation in wireless multi-hop networks using multi-player games.

, , , , , and . NETGAMES, page 77-87. ACM, (2003)

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The changing usage of a mature campus-wide wireless network., , and . MobiCom, page 187-201. ACM, (2004)Planet-scale human mobility measurement, , , , and . Proceedings of the 2nd ACM international workshop on hot topics in planet-scale measurement, page 1. ACM, (2010)MobOCloud: extending cloud computing with mobile opportunistic networks., and . CHANTS@MobiCom, page 57-62. ACM, (2013)Virtual Walls: Protecting Digital Privacy in Pervasive Environments., , , and . Pervasive, volume 4480 of Lecture Notes in Computer Science, page 162-179. Springer, (2007)Latency and User Behaviour on a Multiplayer Game Server.. Networked Group Communication, volume 2233 of Lecture Notes in Computer Science, page 1-13. Springer, (2001)Modelling user behaviour in networked games., and . ACM Multimedia, page 212-220. ACM, (2001)A robust reputation-based location-privacy recommender system using opportunistic networks., , and . MobiCASE, page 62-73. ACM / ICST, (2016)Participatory to what end? Mapping motivations for participatory approaches in data-driven projects., and . GoodIT, page 301-305. ACM, (2024)Data Citation Practices in the CRAWDAD Wireless Network Data Archive., and . D Lib Mag., (2015)Co-Creating Autonomy: Group Data Protection and Individual Self-determination within a Data Commons., and . Int. J. Digit. Curation, 15 (1): 1-16 (2020)