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At the Crossroads of Knowledge Management at Social Software.

. The Electronic Journal of Knowledgee Management, 4 (1): 1-10 (2006)

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Guest editorial: Studying work practices in Global Software Engineering., and . Inf. Softw. Technol., 53 (9): 949-954 (2011)Knowledge Management Goals Revisited - A Cross-Sectional Analysis of Social Software Adoption in Corporate Environments., , , and . ACIS, (2011)Interactive exhibitions design: what can we learn from cultural heritage professionals?, , , and . NordiCHI, page 598-607. ACM, (2014)An Experiential Report on the Limitations of Experimentation as a Means of Empirical Investigation., , , and . PPIG, page 14. Psychology of Programming Interest Group, (2007)Articulating Co-Design in Museums: Reflections on Two Participatory Processes., , , , , , and . CSCW, page 13-25. ACM, (2016)Examining life at the code face., , , , and . CHASE, page 5-8. ACM, (2008)Reworlding: Participatory Design Capabilities to Tackle Socio-Environmental Challenges., , , , , , , , , and 6 other author(s). PDC (2), page 173-178. ACM, (2022)Co-designing Encounters with Digital Cultural Heritage., and . Conference on Designing Interactive Systems (Companion Volume), page 17-20. ACM, (2016)Sprint-driven development: working, learning and the process of enculturation in the PyPy community., , , and . OSS, volume 234 of IFIP, page 133-146. Springer, (2007)Of Deadlocks and Peopleware - Collaborative Work Practices in Global Software Development.. ICGSE, page 91-102. IEEE Computer Society, (2007)