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The Opportunity to Collect Kinetic Forces During a Round of Golf Using Wearable Devices: Single-Subject Case Study - The Full Swings.

, , , , , , , , , , , , , , , , , , and . VR Workshops, page 249-253. IEEE, (2023)

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A Virtual and Interactive Light-Art-Like Representation of Human Silhouette., , , and . CW, page 403-406. IEEE, (2019)Modeling tension and relaxation for computer animation., and . Symposium on Computer Animation, page 81-88. ACM, (2002)PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis., , , , and . ACM Trans. Graph., 36 (1): 6:1-6:16 (2017)A Verbal and Gestural Corpus of Story Retellings to an Expressive Embodied Virtual Character., , , , and . LREC, European Language Resources Association (ELRA), (2016)Analytic proportional-derivative control for precise and compliant motion., , and . ICRA, page 6039-6044. IEEE, (2011)Design and evaluation of a sketch-based gesture animation tool., and . MIG, page 183. ACM, (2014)Tunable tension for gesture animation.. IVA, page 21:1-21:8. ACM, (2022)Deep signatures for indexing and retrieval in large motion databases., and . MIG, page 37-45. ACM, (2015)A Multimodal Motion-Captured Corpus of Matched and Mismatched Extravert-Introvert Conversational Pairs., , , , , and . LREC, European Language Resources Association (ELRA), (2016)Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)