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Analyzing Aspects of Gamification in the Manifestation of Gaming the System Behavior., , and . FIE, page 1-8. IEEE, (2023)Automated Detection and Analysis of Gaming the System in Novice Programmers., , and . AIED Companion (1), volume 2150 of Communications in Computer and Information Science, page 338-346. Springer, (2024)Usando CSP, RSL e o Modelo PopOrg na Especificação Formal de Organizações de SMAs., , , and . RITA, 17 (3): 389-411 (2010)A Context-Aware Approach to Personalized Feedback for Novice Programmers., , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 59-64. Springer, (2022)An Approach for Detecting Gaming the System Behavior in Programming Problem-Solving., , , and . ITS, volume 13891 of Lecture Notes in Computer Science, page 75-87. Springer, (2023)A Taxonomy to Assist TAs in Providing Adaptive Feedback to Novice Programmers., , and . FIE, page 1-9. IEEE, (2023)Children's Participation in the Design of Digital Artifacts: Theoretical and Methodological Considerations., , and . IHC, page 11:1-11:7. ACM, (2021)A Taxonomy with Elements for Providing Adaptive Feedback., , and . CSEDU (1), page 351-358. SCITEPRESS, (2023)