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Play Recognition Using Soccer Tracking Data Based on Machine Learning.

, , , and . NBiS, volume 22 of Lecture Notes on Data Engineering and Communications Technologies, page 875-884. Springer, (2018)

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Live Data Structure Programming., , , and . Programming, page 26:1-26:7. ACM, (2017)Play Recognition Using Soccer Tracking Data Based on Machine Learning., , , and . NBiS, volume 22 of Lecture Notes on Data Engineering and Communications Technologies, page 875-884. Springer, (2018)Shiranui: a live programming with support for unit testing., , and . SPLASH (Companion Volume), page 36-37. ACM, (2015)Making live programming practical by bridging the gap between trial-and-error development and unit testing., , and . SPLASH (Companion Volume), page 11-12. ACM, (2015)