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Cryptanalysis and construction of keyed strong S-Box based on random affine transformation matrix and 2D hyper chaotic map., , и . Expert Syst. Appl., (2024)Improving accessibility of the web with a computer games, , , , и . CHI, стр. 79-82. ACM, (2006)Inferring Users' Usage Patterns for Drug Abuse Surveillance., , и . ISI, стр. 134-136. IEEE, (2019)Mining phase evolution for hot topics: A case study from multiple social media platforms., , , , , и . SMC, стр. 2814-2819. IEEE, (2017)Peekaboom: a game for locating objects in images., , и . CHI, стр. 55-64. ACM, (2006)A Game-Based Approach for Collecting Semantic Annotations of Music., , , и . ISMIR, стр. 535-538. Austrian Computer Society, (2007)Improving accessibility of the web with a computer game., , , , и . CHI, стр. 79-82. ACM, (2006)Detection of Chlorophyll a and CDOM Absorption Coefficient with a Dual-Wavelength Oceanic Lidar: Wavelength Optimization Method., , , , , , , , , и . Remote. Sens., 12 (18): 3021 (2020)Suppression of phase noise based on superimposed pilots in STBC-OFDM system., , , и . FGCT, стр. 226-231. IEEE, (2013)Predicting user's multi-interests with network embedding in health-related topics., , , , , и . IJCNN, стр. 2568-2575. IEEE, (2016)