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Asynchronous Integration of a Real-Time Simulator to a Geographically Distributed Controller Through a Co-Simulation Environment., , , , , и . IECON, стр. 4013-4018. IEEE, (2018)Asynchronous Integration of Real-Time Simulators for HIL-based Validation of Smart Grids., , , , , и . IECON, стр. 6425-6431. IEEE, (2019)Wide and Deep Reinforcement Learning for Grid-based Action Games., и . ICAART (2), стр. 50-59. SciTePress, (2019)Decoupling State Representation Methods from Reinforcement Learning in Car Racing., , , и . ICAART (2), стр. 752-759. SCITEPRESS, (2021)Multiplatform learning system based on interactive digital television technologies, IDTV., , , , , и . CLEI, стр. 1-10. IEEE, (2012)Design and Usability Evaluation of a Multi-input Interface in an idTV Environment., , и . jAUTI, том 689 из Communications in Computer and Information Science, стр. 131-148. Springer, (2016)Abelian sharing, common informations, and linear rank inequalities., и . J. Math. Cryptol., 16 (1): 233-250 (2022)A letter visual-similarity matrix for Latin-based alphabets, , , и . Behavior and Research Methods, 45 (2): 431--439 (июня 2013)Wide and Deep Reinforcement Learning Extended for Grid-Based Action Games., , и . ICAART (Revised Selected Papers), том 11978 из Lecture Notes in Computer Science, стр. 224-245. Springer, (2019)Deep Learning Angiography (DLA): Three-dimensional C-arm Cone Beam CT Angiography Using Deep Learning., , , и . CoRR, (2018)