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PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception.

, , , , and . AAAI, page 845-853. AAAI Press, (2021)

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Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learning., , and . ICLR (Poster), OpenReview.net, (2018)NOPA: Neurally-guided Online Probabilistic Assistance for Building Socially Intelligent Home Assistants., , , and . ICRA, page 7628-7634. IEEE, (2023)AGENT: A Benchmark for Core Psychological Reasoning., , , , , , , , and . ICML, volume 139 of Proceedings of Machine Learning Research, page 9614-9625. PMLR, (2021)CERN: Confidence-Energy Recurrent Network for Group Activity Recognition., , and . CVPR, page 4255-4263. IEEE Computer Society, (2017)GOMA: Proactive Embodied Cooperative Communication via Goal-Oriented Mental Alignment., , , , , and . CoRR, (2024)Critical Features of Joint Actions that Signal Human Interaction., , , , and . CogSci, cognitivesciencesociety.org, (2016)Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning., , , and . ICML, volume 162 of Proceedings of Machine Learning Research, page 16480-16495. PMLR, (2022)VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learning., , , , , and . CoRR, (2019)PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception., , , , and . AAAI, page 845-853. AAAI Press, (2021)RLPrompt: Optimizing Discrete Text Prompts with Reinforcement Learning., , , , , , , , and . EMNLP, page 3369-3391. Association for Computational Linguistics, (2022)