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Human-Computer Interaction, , , , , and . Addison-Wesley, Reading, MA, (1994)Collaboration and co-ordination in mature eXtreme programming teams., and . Int. J. Hum. Comput. Stud., 66 (7): 506-518 (2008)Adopting Agile in a Large Organisation., and . XP, volume 9 of Lecture Notes in Business Information Processing, page 42-52. Springer, (2008)Feedback Patterns, , , and . (2004)Using ethnography in empirical software engineering.. EASE, page 176. IET - The Institute of Engineering and Technology / IEEE Xplore, (2012)Exploring methods for interaction design with animals: a case-study with Valli., , and . ACI, page 3:1-3:5. ACM, (2016)The Characteristics of XP Teams., and . XP, volume 3092 of Lecture Notes in Computer Science, page 139-147. Springer, (2004)Security Responses in Software Development., , , , , and . ACM Trans. Softw. Eng. Methodol., 32 (3): 64:1-64:29 (May 2023)The pedagogical patterns project (poster session)., , and . OOPSLA Addendum, page 139-140. ACM, (2000)Acquiring object technology concepts: the role of previous software development., and . PPIG, page 18. Psychology of Programming Interest Group, (1998)