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Accessible Human-Error Interactions in AI Applications for the Blind.

. UbiComp/ISWC Adjunct, page 522-528. ACM, (2018)

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Smart Wristband: Touch-and-Motion-Tracking Wearable 3D Input Device for Smart Glasses., , , , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 109-118. Springer, (2014)Blind Users Accessing Their Training Images in Teachable Object Recognizers., , , , , and . CoRR, (2022)TouchShield: a virtual control for stable grip of a smartphone using the thumb., and . CHI Extended Abstracts, page 1305-1310. ACM, (2013)Evaluating Angular Accuracy of Wrist-based Haptic Directional Guidance for Hand Movement., , , , and . Graphics Interface, page 195-200. ACM, (2016)Identifying Speech Input Errors Through Audio-Only Interaction., and . CHI, page 567. ACM, (2018)Accessible Human-Error Interactions in AI Applications for the Blind.. UbiComp/ISWC Adjunct, page 522-528. ACM, (2018)Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface., , , and . ASSETS, page 210-219. ACM, (2017)Comparison of Three QWERTY Keyboards for a Smartwatch., , , and . Interact. Comput., 28 (6): 811-825 (2016)From the lab to people's home: lessons from accessing blind participants' interactions via smart glasses in remote studies., , , , and . W4A, page 24:1-24:11. ACM, (2022)Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel., , , , and . 3DUI, page 147-148. IEEE Computer Society, (2014)