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Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays.

, , , , , , , , , , , and . HVEI, page 118-133. Society for Imaging Science and Technology, (2017)

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Simulating Self-Motion II: A Virtual Reality Tricycle., , , , , , , , , and 2 other author(s). Virtual Real., 6 (2): 86-95 (2002)Detection and Discrimination of Motion-Defined Form: Implications for the Use of Night Vision Devices., , and . IEEE Trans. Hum. Mach. Syst., 43 (6): 558-569 (2013)Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'., and . Advances in Computer Entertainment (Workshops), page 4:1-4:7. ACM, (2014)Audio-visual integration in stereoscopic 3D., , , and . SAP, page 83-90. ACM, (2013)Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts., and . ETRA, page 14:1-14:8. ACM, (2020)Perceptual Stability during Head Movement in Virtual Reality., , , , , , , and . VR, page 149-155. IEEE Computer Society, (2002)Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression., , , , , , and . QoMEX, page 1-6. IEEE, (2020)Estimation of Altitude in Stereoscopic-3D Versus 2D Real-world Scenes., , , , , and . SD&A, page 41-47. Society for Imaging Science and Technology, (2017)Crosstalk reduces the amount of depth seen in 3D images of natural scenes., , and . SD&A, volume 8288 of SPIE Proceedings, page 82880W. SPIE, (2012)Gait assessment using the Kinect RGB-D sensor., , , , and . EMBC, page 6679-6683. IEEE, (2015)