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GSWO: A programming model for GPU-enabled parallelization of sliding window operations in image processing.

, , , , , , , and . Signal Process. Image Commun., (2016)

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Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array., , and . Int. J. Virtual Real., 6 (2): 69-77 (2007)Accelerating Volume Raycasting using Proxy Spheres., , and . Comput. Graph. Forum, 28 (3): 839-846 (2009)GPU-based refraction and caustics rendering on depth textures., , , and . VRCAI, page 139-144. ACM, (2009)Multi-layer depth peeling via fragment sort., , , and . CAD/Graphics, page 452-456. IEEE, (2009)Evaluating automatically parallelized versions of the support vector machine., , , , , , , , , and 1 other author(s). Concurr. Comput. Pract. Exp., 28 (7): 2274-2294 (2016)Interactively Rendering Dynamic Caustics on GPU., , and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 136-147. Springer, (2006)Evaluation of Autoparallelization Toolkits for Commodity GPUs., , , , , , , , , and . PPAM (1), volume 8384 of Lecture Notes in Computer Science, page 447-457. Springer, (2013)Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games., , , and . SIGGRAPH Courses, page 4:1-4:23. ACM, (2023)Double projective cylindrical texture mapping on FPGA., , and . VRCIA, page 91-97. ACM, (2006)Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering., , , and . IEEE Trans. Vis. Comput. Graph., 19 (10): 1732-1745 (2013)