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EEG-based Analysis of the Impact of Familiarity in the Perception of Deepfake Videos

, , , and . Proc. IEEE International Conference on Image Processing (ICIP), page 160--164. (September 2021)
DOI: 10.1109/{ICIP}42928.2021.9506082

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A Bidirectional Light Field - Hologram Transform, , , , and . Computer Graphics Forum, 26 (3): 435-446 (2007)Web-based Interactive Free-Viewpoint Streaming, , , , and . Proc. ACM Multimedia 2015, page 1031--1034. (October 2015)Poster Presentation.ICG Report 2021-2023, , , , , , , , , and 6 other author(s). (January 2024)ICG Report 2018-2020, , , , , , , , , and 5 other author(s). (April 2021)Wavelet-Based Fast Decoding of 360 Videos, , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), (February 2023)Mitigation of Cybersickness in Immersive 360 Videos, , , , , and . IEEE Virtual Reality Workshop on Immersive Sickness Prevention (WISP), page 169--177. IEEE, (March 2021)Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits, , , and . Proc. International Conference on Computer Animation and Social Agents (CASA), 1300, page 128--135. Springer, (November 2020)Automatic Generation of Customized AOIs and Evaluation of Observers' Gaze in Portrait Videos, , , and . Proceedings of the ACM on Human-Computer Interaction, 6, page 144:1--144:14. (May 2022)Personality Analysis of Face Swaps: Can They be Used as Avatars?, , and . ACM Proceedings of the International Conference on Intelligent Virtual Agents, 14, page 1--8. ACM, (September 2022)Multiview Panorama Alignment and Optical Flow Refinement, and . Real VR Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, 11900, chapter 4, Springer International Publishing, Cham, (March 2020)