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The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.

, , , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 277-286. Springer, (2018)

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Computing ontology creation.. CompSysTech, page 656-660. ACM, (2003)What Serious Game Studios Want from ICT Research: Identifying Developers' Needs., , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 32-41. Springer, (2015)Distance Learning Course on Business on the Internet: Some Implementation Issues., , , and . Teleteaching, volume 120 of books@ocg.at, page 973-980. Austrian Computer Society, (1998)Professional Accreditation and Competency-Based Computing Education., , , , , , , , , and . ITiCSE (2), page 564-565. ACM, (2022)Inclusive Education Course Design for Informatics Teachers., , , , and . BCI, page 37:1-37:4. ACM, (2019)Software Systems and Frameworks for Competency-Based Learning.. Computer, 55 (8): 82-88 (2022)weSPOT: A Cloud-based Approach for Personal and Social Inquiry., , , , , , , , and . WCLOUD, volume 945 of CEUR Workshop Proceedings, page 7-11. CEUR-WS.org, (2012)The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development., , , , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 235-245. Springer, (2016)STEM Teachers' Competence Development: When Opportunities Jump over Barriers., , , and . CSEDU (1), page 328-335. SciTePress, (2018)The Virtual Classroom - A Pilot Case in Inquiry Based Learning., , , and . CSEDU (2), page 264-269. SciTePress, (2014)