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Introducing PlaNet: a tool for visualizing player communities., and . FDG, page 42:1-42:4. ACM, (2018)Design and evaluation of the educational game DOGeometry: a case study., and . Advances in Computer Entertainment Technology, page 14. ACM, (2011)A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)Play-Graph: A methodology and visualization approach for the analysis of gameplay data.. FDG, page 253-260. Society for the Advancement of the Science of Digital Games, (2013)Introduction to the special issue on visual game analytics., , and . Inf. Vis., 17 (3): 181-182 (2018)The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players., , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 283-295. Springer, (2022)DOGeometry: teaching geometry through play., and . Fun and Games, page 11-18. ACM, (2012)Diagram Safari: A Visualization Literacy Game for Young Children., , , , , , and . CHI PLAY (Companion), page 389-396. ACM, (2019)Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes., , , and . BPM (Demos), volume 1418 of CEUR Workshop Proceedings, page 65-69. CEUR-WS.org, (2015)Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors., , , and . GD, volume 10692 of Lecture Notes in Computer Science, page 241-255. Springer, (2017)