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Influence of Perspective on Dynamic Tasks in Virtual Reality., and . VR, page 939-948. IEEE, (2020)Building an Enhanced Student Experience: Reflections from the Department of Computer Science at the University of Bath., , , and . CEP, page 7:1-7:5. ACM, (2020)Interpreting technology-mediated identity: perception of social intention and meaning in Bluetooth names., and . OZCHI, page 232-239. ACM, (2010)Representations in interactive software development., , and . ACM SIGCHI Bull., 30 (4): 85-87 (1998)Sunrise: towards location based clustering for assisted photo management., and . TMR@ICMI, page 47-54. ACM, (2007)Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment., , , , , and . CHI, page 117:1-117:14. ACM, (2022)Realism and Field of View Affect Presence in VR but Not the Way You Think., , , , , , , , , and . CHI, page 399:1-399:17. ACM, (2023)Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference., , , and . CHI, page 1513-1522. ACM, (2009)Towards Engaging Intangible Holographic Public Displays., , , , and . IMET, page 1-8. IEEE, (2022)The Effect of Operational Mechanisms on Creativity in Design., and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 629-642. Springer, (2005)