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State machines are child's play: observing children ages 9 to 11 playing Escape Machine.

, , and . IDC, page 170-173. ACM, (2009)

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Environments for creativity: a lab for making things., and . Creativity & Cognition, page 27-36. ACM, (2007)Architectural robotics, inevitably., and . Interactions, 19 (1): 28-33 (2012)Red balloon, green balloon, sensors in the sky., , , , and . UbiComp, page 237-246. ACM, (2011)The robot is the program: interacting with roBlocks., and . TEI, page 167-168. ACM, (2008)Designers Need End-User Software Engineering.. End-User Software Engineering, volume 07081 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2007)Interactive paper devices: end-user design & fabrication., , and . TEI, page 205-212. ACM, (2010)Navigational blocks: navigating information space with tangible media., , , and . IUI, page 31-38. ACM, (2002)Design of prismatic cube modules for convex corner traversal in 3D., , , , and . IROS, page 1490-1495. IEEE, (2009)Awareable steps: functional and fashionable shoes for patients with dementia., and . UbiComp/ISWC Adjunct, page 579-583. ACM, (2015)FAB at CHI: digital fabrication tools, design, and community., , , , and . CHI Extended Abstracts, page 3307-3310. ACM, (2013)