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State-of-the-Art Algorithms for Mining Up-to-Date High Average-Utility Patterns.

, и . CSA/CUTE, том 421 из Lecture Notes in Electrical Engineering, стр. 117-121. Springer, (2016)

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Efficient list based mining of high average utility patterns with maximum average pruning strategies., , , , , , и . Inf. Sci., (2021)A Pruning Technique to Discover Correlated Sequential Patterns in Retail Databases.. Australian Conference on Artificial Intelligence, том 4304 из Lecture Notes in Computer Science, стр. 1032-1036. Springer, (2006)Efficient approach of recent high utility stream pattern mining with indexed list structure and pruning strategy considering arrival times of transactions., , , и . Inf. Sci., (2020)EANDC: An explainable attention network based deep adaptive clustering model for mental health treatment., , , и . Future Gener. Comput. Syst., (2022)Deep Active Learning Intrusion Detection and Load Balancing in Software-Defined Vehicular Networks., , , , и . IEEE Trans. Intell. Transp. Syst., 24 (1): 953-961 (января 2023)MaxFEM: Mining Maximal Frequent Episodes in Complex Event Sequences., , , , , и . MIWAI, том 13651 из Lecture Notes in Computer Science, стр. 86-98. Springer, (2022)Analysis of Privacy Preserving Approaches in High Utility Pattern Mining., и . CSA/CUTE, том 421 из Lecture Notes in Electrical Engineering, стр. 883-887. Springer, (2016)Performance Analysis of Tree-Based Algorithms for Incremental High Utility Pattern Mining., и . CSA/CUTE, том 421 из Lecture Notes in Electrical Engineering, стр. 127-131. Springer, (2016)Development of 2D Side-Scrolling Running Game Using the Unity 3D Game Engine., и . CSA/CUTE, том 421 из Lecture Notes in Electrical Engineering, стр. 132-136. Springer, (2016)Design of Shoot'em up Game Using OpenGL., и . CSA/CUTE, том 421 из Lecture Notes in Electrical Engineering, стр. 122-126. Springer, (2016)