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Monte-Carlo Methods in Pool Strategy Game Trees., и . Computers and Games, том 4630 из Lecture Notes in Computer Science, стр. 244-255. Springer, (2006)Two-Level Attention-based Fusion Learning for RGB-D Face Recognition., , , и . ICPR, стр. 10120-10127. IEEE, (2020)The Parallel Iterative Closest Point Algorithm., , и . 3DIM, стр. 195-204. IEEE Computer Society, (2001)Approximate K-D Tree Search for Efficient ICP., и . 3DIM, стр. 442-448. IEEE Computer Society, (2003)3D Object Recognition by Surface Registration of Interest Segments., и . 3DV, стр. 199-206. IEEE Computer Society, (2013)Object Class Recognition in Mobile Urban Lidar Data Using Global Shape Descriptors., , , , и . 3DV, стр. 350-357. IEEE Computer Society, (2013)Automatic Rail Extraction in Terrestrial and Airborne LiDAR Data., , , и . 3DV, стр. 303-309. IEEE Computer Society, (2013)Eigenbackground Bootstrapping., , и . CRV, стр. 196-201. IEEE Computer Society, (2013)Local PotentialWell Space Embedding., , , и . ICCV Workshops, стр. 1726-1732. IEEE Computer Society, (2009)Sticky and slippery collision avoidance for tele-excavation., , и . IROS, стр. 1666-1671. IEEE, (1997)