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Discovering Fatigued Movements for Virtual Character Animation., , , , , , , и . SIGGRAPH Asia, стр. 47:1-47:12. ACM, (2023)Design and Performance Evaluation of an Adaptive Cache Coherence Protocol., , и . ICPADS, стр. 33-. IEEE Computer Society, (1998)What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model., , , и . SKG, стр. 112. IEEE Computer Society, (2005)An Internet Computing Platform based on Multiple Agent Systems., , , и . PDPTA, CSREA Press, (2000)Learning to Correspond Dynamical Systems., , и . CoRR, (2019)Examination of relationships among students' self-determination, technology acceptance, satisfaction, and continuance intention to use K-MOOCs., , и . Comput. Educ., (2018)A Hybrid Generator Architecture for Controllable Face Synthesis., , , , и . SIGGRAPH (Conference Paper Track), стр. 69:1-69:10. ACM, (2023)Flexible Motion Optimization with Modulated Assistive Forces., , , и . Proc. ACM Comput. Graph. Interact. Tech., 4 (3): 35:1-35:25 (2021)ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills., , , и . Comput. Graph. Forum, 39 (8): 213-224 (2020)Learning High-Risk High-Precision Motion Control., , и . MIG, стр. 9:1-9:10. ACM, (2022)