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Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling.

, , and . IUI, page 113-120. ACM, (1997)

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Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling., , and . IUI, page 113-120. ACM, (1997)Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology., , and . IJMHCI, 2 (2): 37-52 (2010)Craftopolis: blending tangible, informal construction into virtual multiuser communities., , and . IDC, page 242-245. ACM, (2010)The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education., , , and . CHI, page 423-432. ACM, (2008)Programmable design environments: integrating end-user programming with domain-oriented assistance., and . CHI, page 431-437. ACM, (1994)Computer-Assisted Engineering for Children: a Pop-Up Design Application., and . ICLS, International Society of the Learning Sciences, (2004)Mapping Educational Standards to the Big6., and . ECIL, volume 492 of Communications in Computer and Information Science, page 81-90. Springer, (2014)Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming., and . Symposium on Designing Interactive Systems, page 189-197. ACM, (1995)Combining Programming Languages and Direct Manipulation in Environments for Computational Science., and . Symposium on Designing Interactive Systems, page 123-130. ACM, (1995)Self-Made: The Body as Frontier for the Maker Movement in Education.. FabLearn, page 1:1-1:4. ACM, (2017)