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K-12 game programming course concept using textual programming., , и . SIGCSE, стр. 459-464. ACM, (2011)What Does It Take to Do Computer Programming?: Surveying the K-12 Students' Conceptions., и . SIGCSE, стр. 458-463. ACM, (2015)High school students' perspective to university CS1., и . ITiCSE, стр. 261-266. ACM, (2013)Revisiting rainfall to explore exam questions and performance on CS1., , и . Koli Calling, стр. 40-49. ACM, (2015)Life Two Years after a Game Programming Course: Longitudinal Viewpoints on K-12 Outreach, , и . Proceedings of the 43rd ACM Technical Symposium on Computer Science Education, ACM, New York, NY, (2012)Paper-based vs computer-based exams in CS1., , и . Koli Calling, стр. 172-173. ACM, (2016)Understanding differences among coding club students., , и . ITiCSE, стр. 159-164. ACM, (2014)Exploring Creativity Expectation in CS1 Students' View of Programming., , и . FIE, стр. 1-8. IEEE, (2020)Understanding Differences Among Coding Club Students, , и . Proceedings of the 2014 Conference on Innovation & Technology in Computer Science Education, ACM, New York, NY, (2014)Life two years after a game programming course: longitudinal viewpoints on K-12 outreach., , и . SIGCSE, стр. 481-486. ACM, (2012)