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Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online., , and . GAMEON, page 56-62. EUROSIS, (2009)Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D., , and . SICE, page 820-825. IEEE, (2020)Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring., , , and . SICE, page 832-837. IEEE, (2020)Singing with an Angry-Birds-like Game., , , , and . CoG, page 772-773. IEEE, (2020)Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses., , , and . CoG, page 686-689. IEEE, (2020)Fighting-Game Gameplay Generation Using Highlight Cues., , and . IEEE Trans. Games, 14 (3): 533-538 (2022)Guest Editorial: Special Issue on Serious Games for Health., , , , , and . IEEE Trans. Games, 12 (4): 337-340 (2020)Image Colorization Using a Deep Convolutional Neural Network., , and . CoRR, (2016)Applying Hybrid Reward Architecture to a Fighting Game AI., , , , and . CIG, page 1-4. IEEE, (2018)Position-based reinforcement learning biased MCTS for General Video Game Playing., , , and . CIG, page 1-8. IEEE, (2016)