Author of the publication

Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?

, , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities., , , , , , , and . MindTrek, page 60-71. ACM, (2021)Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design., , , , , , , , and . CHI, page 492:1-492:15. ACM, (2021)Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design., , , and . HTTF, page 16:1-16:4. ACM, (2019)A mobile game system for improving the speech therapy experience.. MobileHCI, page 72:1-72:3. ACM, (2017)Playful Health Technology: A Participatory, Research through Design Approach to Applications for Wellness. University of California, Santa Cruz, USA, (2022)Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe., , , , and . ASSETS, page 33:1-33:16. ACM, (2023)Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players., , , , and . CHI PLAY, page 5-18. ACM, (2019)Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology., , , , , , , , , and 2 other author(s). CHI, page 534:1-534:19. ACM, (2022)SpokeIt: building a mobile speech therapy experience., , , , , , and . MobileHCI, page 50:1-50:12. ACM, (2018)Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design., , , , , , , , and . Conference on Designing Interactive Systems, page 979-991. ACM, (2020)