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Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults.

, , , and . HCI-COLLAB, volume 1877 of Communications in Computer and Information Science, page 109-120. Springer, (2023)

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Modeling storytelling to be used in educational video games., , , , and . Comput. Hum. Behav., (2014)Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults., , , and . HCI-COLLAB, volume 1877 of Communications in Computer and Information Science, page 109-120. Springer, (2023)Towards Spatial Specification of Interactive System., , and . Eurographics (Short Presentations), Eurographics Association, (1999)Designing Co-operative Systems for Human Collaboration., , , and . COOP, page 399-410. IOS Press, (2000)Descriptive theory of awareness for groupware development., , , , , and . J. Ambient Intell. Humaniz. Comput., 10 (12): 4789-4818 (2019)From CSCL to VGSCL - A New Approximation to Collaborative Learning., , , , and . CSEDU (2), page 329-334. INSTICC Press, (2009)978-989-8111-82-1.From Usability to Playability: Introduction to Player-Centred Video Game Development Process., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 65-74. Springer, (2009)Task Model Representation of a Collaborative System using Hypermedia Networks., , , and . WEBIST (3), page 113-120. INSTICC Press, (2007)Design of Videogames in Special Education., , , , and . Interacción (selected papers), page 1-9. Springer, (2007)Adapting a Virtual Assistant Device to Support the Interaction with Elderly People., , and . ICT4AWE, page 291-298. SCITEPRESS, (2020)