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Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning., , , , and . CVPR, page 6750-6759. Computer Vision Foundation / IEEE, (2019)Learning Generalizable Visual Representations via Interactive Gameplay., , , , , , , , , and . ICLR, OpenReview.net, (2021)PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World., , , , , , and . ACL/IJCNLP (1), page 2040-2050. Association for Computational Linguistics, (2021)Benchmarking Progress to Infant-Level Physical Reasoning in AI., , , , , , and . Trans. Mach. Learn. Res., (2022)Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots., , , , , , , , , and 13 other author(s). CoRR, (2023)VisualCOMET: Reasoning About the Dynamic Context of a Still Image., , , , and . ECCV (5), volume 12350 of Lecture Notes in Computer Science, page 508-524. Springer, (2020)AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence., , , and . CoRR, (2019)ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks., , , , , , , and . CoRR, (2019)RobustNav: Towards Benchmarking Robustness in Embodied Navigation., , , and . ICCV, page 15671-15680. IEEE, (2021)Simple but Effective: CLIP Embeddings for Embodied AI., , , and . CVPR, page 14809-14818. IEEE, (2022)